I'll be attending the Virtual Worlds conference in NYC this Thursday and Friday and I want to ask you a question.
What do you want to know about virtual worlds?
The overall feeling that I pick up on from most marketers that I speak with about virtual worlds is predominantly negative. There has been a lot of media hype, a lot of lessons learned and some nice successes as well. Certainly virtual worlds have a future as a communications vehicle/marketing launchpad/community/engagement platform, but I want to know what you have on your mind.
Do you want to know demographic information? Who the key players are? How you build a sim? What the average cost is? What the differences between worlds are (SecondLife vs. There)?
You name it and I'll do my best to track down that information and record it here on the blog, on Twitter and in videos that I'll post here at the end of the day.