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Kelly Goto on user experience design basics

I had the pleasure of meeting Kelly Goto when she came in to do a presentation the Fleishman-Hillard office in Washington, D.C. yesterday. I've heard Kelly's name before from her myriad speaking engagements and I know her design consulting firm, but I had no idea that she was the person who wrote THE web design bible. (I highly encourage you to check out her book.)
 

Her presentations were full of very helpful tips and it was great to see a strategic, manageable approach to user experience design (UXD as it's called in the trade). There is a trend out there to make UXD so complicated and labor intensive that it becomes overwhelming and slows down the process. Her advice was to stay agile.

She talked at length about becoming an experience ethnographer and how she accomplishes what she does on a scale from Fortune 100 companies down to small projects. Her main point was finding the difference between what people say (in a focus group or interview) and what they do (either by following them or through photo diaries). That is where the valuable insights come into play.

Kelly asked us to find a balance between practical and emotional design. Making sure that the user accomplishes what they need to, but also that the experience is as good as it can be. She urged us to look at simplified applications like Twitter that really work to accomplish one task really well as a basis. Feature creep is a killer in web-based environments.

She and I talked about the constant "battle" inside agencies between technology and design and how the real opportunity for growth is to blend the two areas. CSS, for example, has given non-technical designers a way to use technology to impact the user experience in a positive way and from device to device.

We also spoke about how Flash development provides companies the ultimate opportunity to bring technology and design together, to have this conversation and move toward better experiences. The use of creative and ActionScript (the language that makes Flash move and interact with elements and data) provide a powerful tool for creating rich, immersive experiences.

As I mentioned in a post last week, the best technology around is invisible to the user. Design can act as a shield for technological complexity when done correctly, but can make simple technology overly complex if done poorly.

I absolutely loved her company moto which is "Exceed expectations, take vacations". I highly encourage you to seek out Kelly and her advice as it's truly valuable and practical for any organization.

Photo courtesy of petele on Flick.

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